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WIP: Dessert Random Encounter Table - Level 4

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 So one thing PF2e lacks is the tables for random encounters.  Typically you have to plot out the xp budget, the treasure from what's expected to level, and the encounter itself has to fall within the range of monsters. So I have worked up several for my games, so there's still that bit of spontaneity. The following is a random encounter table I built for a plug and play adventure I've been working on, may try to self publish, or may look into Paizo Infinite to publish these things. RANDOM ENCOUNTER TABLE Suggested use: Roll a flat check 3 times per day and once per watch segment overnight (DC 4), on a success there is no encounter, but on a failure, roll a d20 and consult the table, or choose an encounter you feel is appropriate.  The Loot allowance is the maximum of treasure rewarded (gp value), be it gold, item(s) value, or a combination of both.  You can use this as a guide to reward your players, picking and choosing what to give them, or nothing if you feel they’re al

The Book of Blizender: Chapter 3

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 We headed off to the west, chasing the horns, and see some hastily made barricades, and a giant rock in the path, wobbling to the side is some drunken human, in Trunau guard regalia.  The other's seem to know him, and move up to begin talking to the guy.  He rambles about setting a stone on fire and pushing it into enemy, and cutting logs, and all I can do is hold my composure at the thought of fire as a weapon... it's unnatural. Fire is for cooking, light, and warmth... do you know how long it takes a burn to heal properly, if it ever does?!  This guy is slurring, talking about how he is going to defend this as a last stand when he can barely stand.  This guy is three shits to the wind or whatever the humans say... but being the brilliant mind that I am, I remember Thid had some potions that not only healed wounds but solved poisons, and alcohol is a poison if there ever was one.  The moron must've thought we were giving him a shot of something stronger, because he downed

The Book of Blizender: Chapter 2

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So I backed off from these two orcs to get some space to work some magic, literally... but the she-orc (shorc?) came up and smashed the leshy before I could get a spell off, but the dwarf, alchemist by the look of the vials dangling about his person, mixed up a concoction and patched the plant. Which brings the other orc, after barking something in their guttural tongue, up to attempt to hurt this dwarf, who narrowly dodges the blow.  So maybe they're not mooks, as that sounded like a, "Hey, we got a badass sorcerer and friends" comment.  That distraction was enough though for me to unleash the Dragon's Breath spell, channeling a little extra energy to not freeze my new ally.  Of course, it worked to perfection, causing both of them to enter the cold embrace of the grave already chilled. Then the mooks he must've summoned came around the corner, 5 of them bunched all together so pretty, so a Dragon's Breath for them, three of them fully succumb, one of which s

Homebrew Location - Dungeon Depths

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  PF2e Location - Dungeon Depths Placed in a major city of your choice sits the finest dining experience of your life, welcome to the  Dungeon Depths, a culinary adventure.  This plug and play location is a perfect repeatable side quest for your game, easily translated to any setting or system.  I did a baseline in Pathfinder Second Edition, because that’s the game I write for the most. What is the Dungeon Depths? Former adventurer enthusiast and forever gourmand, Govinda Scully, a half-orc chef decided the usual, tavern that served food, and catered to a clientele that broke more furniture than seemed possible, was an outdated concept.  She envisioned a place where the food came first and the alcohol was an accompaniment.  So taking her funds from her adventures and her magical knack, she has bought a building in an affluent district and has begun attracting all sorts of attention. To do this she makes all sort of dishes, but what packs the house is when word gets out something unique

Random Conversion: Eberron Campaign Setting to PF2E (Armor)

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 Moving to part two of my Random converting with the next stage of the Eberron Campaign Setting conversion to 2nd Edition. Part 1 can be found here With the second stage we're staying in Chapter 6 and working through the armor portion. Eberron's basic armor is basically just normal armor made with a couple new special materials, so the challenge for me is to convert them as their listed, crunching the numbers to fit PF2e, but to also then create the special material stats in the 2e format, and fitting the level crunch that they've put into the format. Leafweave So here we have the armor crunched to fit, within the format.  This part was actually pretty easy. Light Armor Price AC Bonus Dex Cap Check Penalty Speed Penalty Strength Bulk Group Armor Traits Leafweave (Lvl 1) 10 gp +1 +5 0 - 10 1 - - Medium Armor Price AC Bonus Dex Cap Check Penalty Speed Penalty Strength Bulk Group Armor Traits Darkleaf breastplate (Lvl 2) 40 gp +4 +2 -1 - 14 1 Plate - Heavy Armor Price AC Bonus