Homebrew Location - Dungeon Depths
PF2e Location - Dungeon Depths
Placed in a major city of your choice sits the finest dining experience of your life, welcome to the
Dungeon Depths, a culinary adventure. This plug and play location is a perfect repeatable side quest for your game, easily translated to any setting or system. I did a baseline in Pathfinder Second Edition, because that’s the game I write for the most.
What is the Dungeon Depths?
Former adventurer enthusiast and forever gourmand, Govinda Scully, a half-orc chef decided the usual, tavern that served food, and catered to a clientele that broke more furniture than seemed possible, was an outdated concept. She envisioned a place where the food came first and the alcohol was an accompaniment. So taking her funds from her adventures and her magical knack, she has bought a building in an affluent district and has begun attracting all sorts of attention.
To do this she makes all sort of dishes, but what packs the house is when word gets out something unique is hitting the table, and that’s where she gets the name of her restaurant, “Dungeon Depths, where the depths of flavor are truly discovered.”
Who is Govinda Scully?
A wizard, adventurer, and most importantly chef. Govinda is a classically trained wizard, being accepted to apprentice under Callinicus Malta, she was the only one of her class that showed enough aptitude to graduate and be sent out into the world after her tenure, the others being sent to other vocations.
She took all her skills into the wide world as a member of the Oddities, an adventuring group that always seemed to attract folks that didn’t fit the public perception. Led by ‘Humongus’ Harold Hornblower, the Halfling Champion of Kurgess, this group did work all over the world, and Govinda was not only their magical support, but also the camp chef. When she decided it was time to retire it is said you heard Harold weeping for miles.
She would spend her down time perfecting her magics, as well as crafting unique magical items that better helped her cooking. Her first such invention was the Spit of Self Turning (naming things has never been her strong suit), and you guessed it, it was a spit and frame set up that magically rotated to ensure perfect roasted haunches.
How do you use it?
You can add it as a novelty experience for the party to get a break, but my favorite is as a side quest generator. Govinda hires adventurer’s to bring her exotic foods from their adventures, which in turn she sells to those who frequent her establishment.
First she asks them to bring them something they think would be delicious, but not available in the local market, be it meat, produce, spice, or drink. This is a test of their basic culinary knowledge, and an opportunity for you to throw them into a quest. She does have a few ground rules for her ingredient sourcers:
1: No humanoids - “We’re not feeding people other people.”
2: No stealing food from others - “If it’s a new ingredient from a culture, you barter or buy, never take food from the mouths of others.”
3: No killing mothers with young if you can help it - “To keep the food chain viable we need the next generation to be reared.”
If the parties bring something to impress her, she invites them to dinner to taste what she can do with the food, and offers them an item they can take with them on commission. The value of the item to be paid for with the foodstuffs the group decides to bring back. She calls the item, The Ingredient Bag (her other staff and sourcers have started calling them Bags of Colding though).
Once they work off that one they can upgrade to the next size up, and continue on.
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