WIP: Dessert Random Encounter Table - Level 4

 So one thing PF2e lacks is the tables for random encounters.  Typically you have to plot out the xp budget, the treasure from what's expected to level, and the encounter itself has to fall within the range of monsters.

So I have worked up several for my games, so there's still that bit of spontaneity.

The following is a random encounter table I built for a plug and play adventure I've been working on, may try to self publish, or may look into Paizo Infinite to publish these things.

RANDOM ENCOUNTER TABLE

Suggested use:

Roll a flat check 3 times per day and once per watch segment overnight (DC 4), on a success there is no encounter, but on a failure, roll a d20 and consult the table, or choose an encounter you feel is appropriate. 


The Loot allowance is the maximum of treasure rewarded (gp value), be it gold, item(s) value, or a combination of both.  You can use this as a guide to reward your players, picking and choosing what to give them, or nothing if you feel they’re already at a decent overall wealth level.

Desert - 4

Encounter

EL

Source

Loot allowance

1

1 Wyvern

Mod - 80

B1

85

2

1x Gnoll Cultists, 3x Gnoll Hunters

Mod - 80

B1

85

3

2x Earthen Destrier

Mod - 80

B2

85

4

2x Cactus Leshy

Trivial - 40

B3

None

5

4x Zombie Troops

Extreme - 160

B3

170

6

1x Viper Swarm

Trivial - 40

B3

None

7

1x Megalania

Severe - 120

B2

130

8

3x Hippogriffs

Low - 60

B2

65

9

1x Giant Tarantula

Mod - 80

B1

85

10

1x Dandasuka

Low - 60

B1

65

11

4x Spark Bat

Mod - 80

B2

85

12

4x Raktavarna

Low - 60

B3

65

13

1x Hieracosphinx

Low - 60

B3

65

14

1x Amphisbaena

Trivial - 40

B3

None

15

6 x Riding horses 3x Riding Ponies

Severe - 120

B1

130

16

1x Elite Basilisk

Mod - 80

B1

85

17

1x Carrion Golem

Trivial - 40

B2

None

18

1x Harpy Skeleton

Low - 60

B3

65

19

1x Sand Sentry

Mod - 80

B2

85

20

1x Dire Coyote, 4x Coyote (Use wolf/dire wolf stats)

Mod - 80

B1

85

 Sound off on what you think.



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