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Showing posts with the label PF2E

WIP: Dessert Random Encounter Table - Level 4

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 So one thing PF2e lacks is the tables for random encounters.  Typically you have to plot out the xp budget, the treasure from what's expected to level, and the encounter itself has to fall within the range of monsters. So I have worked up several for my games, so there's still that bit of spontaneity. The following is a random encounter table I built for a plug and play adventure I've been working on, may try to self publish, or may look into Paizo Infinite to publish these things. RANDOM ENCOUNTER TABLE Suggested use: Roll a flat check 3 times per day and once per watch segment overnight (DC 4), on a success there is no encounter, but on a failure, roll a d20 and consult the table, or choose an encounter you feel is appropriate.  The Loot allowance is the maximum of treasure rewarded (gp value), be it gold, item(s) value, or a combination of both.  You can use this as a guide to reward your players, picking and choosing what to give them, or nothing if you feel the...

Homebrew Location - Dungeon Depths

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  PF2e Location - Dungeon Depths Placed in a major city of your choice sits the finest dining experience of your life, welcome to the  Dungeon Depths, a culinary adventure.  This plug and play location is a perfect repeatable side quest for your game, easily translated to any setting or system.  I did a baseline in Pathfinder Second Edition, because that’s the game I write for the most. What is the Dungeon Depths? Former adventurer enthusiast and forever gourmand, Govinda Scully, a half-orc chef decided the usual, tavern that served food, and catered to a clientele that broke more furniture than seemed possible, was an outdated concept.  She envisioned a place where the food came first and the alcohol was an accompaniment.  So taking her funds from her adventures and her magical knack, she has bought a building in an affluent district and has begun attracting all sorts of attention. To do this she makes all sort of dishes, but what packs the house is when w...

Random Conversion: Eberron Campaign Setting to PF2E (Armor)

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 Moving to part two of my Random converting with the next stage of the Eberron Campaign Setting conversion to 2nd Edition. Part 1 can be found here With the second stage we're staying in Chapter 6 and working through the armor portion. Eberron's basic armor is basically just normal armor made with a couple new special materials, so the challenge for me is to convert them as their listed, crunching the numbers to fit PF2e, but to also then create the special material stats in the 2e format, and fitting the level crunch that they've put into the format. Leafweave So here we have the armor crunched to fit, within the format.  This part was actually pretty easy. Light Armor Price AC Bonus Dex Cap Check Penalty Speed Penalty Strength Bulk Group Armor Traits Leafweave (Lvl 1) 10 gp +1 +5 0 - 10 1 - - Medium Armor Price AC Bonus Dex Cap Check Penalty Speed Penalty Strength Bulk Group Armor Traits Darkleaf breastplate (Lvl 2) 40 gp +4 +2 -1 - 14 1 Plate - Heavy Armor Price AC Bonus...