The Book of Blizender: Chapter 3

 We headed off to the west, chasing the horns, and see some hastily made barricades, and a giant rock in the path, wobbling to the side is some drunken human, in Trunau guard regalia.  The other's seem to know him, and move up to begin talking to the guy.  He rambles about setting a stone on fire and pushing it into enemy, and cutting logs, and all I can do is hold my composure at the thought of fire as a weapon... it's unnatural. Fire is for cooking, light, and warmth... do you know how long it takes a burn to heal properly, if it ever does?! 

This guy is slurring, talking about how he is going to defend this as a last stand when he can barely stand.  This guy is three shits to the wind or whatever the humans say... but being the brilliant mind that I am, I remember Thid had some potions that not only healed wounds but solved poisons, and alcohol is a poison if there ever was one.  The moron must've thought we were giving him a shot of something stronger, because he downed it without even a sniff.  But, he straightened up and drew this big assed greatsword so at least he was ready.

The horns blew again and I told everyone to stay behind the barricade and let them come so we can funnel them, and took my place next to a pile of logs in case we got over ran.  Like a well choreographed play the mooks made their presence felt, and the group listened and held.  They rush forward and I wait freezing their feet to the ground, missing one that managed to out pace his friends... poor orc never stood a chance as Krado and Spike take him out.  The guard surprises me by hopping the barricade and sweeping into the fray of conveniently stuck orcs.  Another sweep and he drops them all, where I Icicle a straggler.

And... this is where muscles are no replacement for thoughts, as Krado goes and stands in the pile of orc bodies, instead of resetting like I so reasonably told them to do. Before I could scold him in small enough words, of course, here comes a pile of more mooks.

They rush Krado of course, and one of them throws an exploding canister... I'm sure I heard Thid have an alchemy-gasm. Luckily the guardsman and Spike seemed to avoid the worst of it, and the fight is on.  Krado loses all semblance of control, I'm throwing Icicles, channeling further into Ice shards, Spike keeps plucking her needles, and Thid is keeping everyone up. 

Like before it's elementary that these mooks, even with a bit of boom, are outclassed, but Krado... runs even further up and screams some sort of challenge into the void of the darkness.  Thid rushes up to heal him, as all of Krado's energy seems to flag as there's nothing for him to vent his rage at.  He starts lumbering back, winded, and I grant him Relief.  Thid is trying to make his way back, crusing about Krado and how he's got little legs, and I'm about to hurry him along with a spell when a fresh pile of mooks appear at the gate...

Run Thid!

*This post follows Episode 18 of the actual play video and podcast of the Knights of the Smith Dinner Table presentation of the Legend of the Ramblehouse Saints, a Pathfinder for Savage Worlds take on the Giantslayer Adventure Path from Paizo.


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