So as you may have figured out, 90% of things I'm posting are randomly generated posts. I literally roll a dice on an ever evolving table and figure out what I'm gonna write about. The reason I do this... mainly to entertain myself, and hopefully the very few of you who read this.
Today was rolled "Conversion to PF2E". So I went into my bookshelf and looked, and what jumped out is my old Eberron Campaign Setting, released for 3.5 DND way back in 2004.
12 chapters meant another D12 rolled and it landed on equipment, so I decided to knock out the very first section which is weapons. So here we go.
First off is the categorical changes, no longer called "exotic" all of the listed weapons will be covered under Uncommon Advanced Weapons. Then we have to number crunch the cost to match the 2E price point. Finally translate the descriptions, compare to similar weapons, and generate the traits the weapons have.
Talenta Tanget
Melee: Uncommon Advanced Weapons
Name | Price | Damage | Bulk | Hands | Group | Weapon Traits |
Scimitar, Valenar Double | 10 GP | 1d6 S | 2 | 2 | Sword | Deadly (D10), Elf, Forceful, Sweep |
Sharrash, Talenta | 2GP | 1d10 S | 1 | 2 | Polearm | Fatal (D10), Halfling, Reach (10 feet), Trip |
Tanget, Talenta | 4GP | 1d6 S | 1 | 1 | Sword | Halfling, Two Handed (d10) |
Ranged: Uncommon Advanced
Name | Price | Damage | Range | Reload | Bulk | Hands | Group | Weapon Traits |
Boomerang, Talenta | 1 GP | 1d4 B | 30 ft | 0 | L | 1 | Sling | Agile, Boomerang, Halfling, Thrown |
Boomerang, Xen'drik | 2 GP | 1d6 B | 20 ft | 0 | L | 1 | Sling | Agile, Boomerang, Elf, Thrown |
New Weapon Trait: Boomerang (edited*)A weapon with this trait will return to the thrower on a miss, if it was a critical miss the boomerang falls 1d4 squares away from the thrower in a random direction.
*Thanks to u/1d6FallDamage on reddit for the feedback!
The original idea:
A weapon with this trait will return to the thrower on a miss, the thrower must make an attempt to catch the weapon, making a new Strike check (at the same MAP as the Strike) against AC 10, on a success the thrower catches the weapon, on a fail the weapon falls to the ground 10 feet away from the thrower, determined randomly. On a critical fail the weapon deals damage to wielder equal to the number of damage dice the weapon has (i.e if the weapon deals 1d6, the thrower takes 1 point of damage, 2d6 deals 2, etc).
And there you have it, a quick and dirty conversion of the weapons from Eberron, ready to throw at your players in Pathfinder Second Edition.
See you next time for more Random!
*Random Acts of Nerdom has received no compensation from any parties mentioned in this post. All images are Copyright to Wizards of the Coast and used under Creative Commons
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