Friday Free Resource - Donjon Dungeon Generator

Welcome back to the free resource Friday, it's been a bit, but I'm ready to talk to you about just one facet of one of my favorite free resources out on the interwebs.

DONJON's Random Dungeon Generator! (Link is here)

There are several variations that will fill your dungeons with mobs, and such, but I'll let you figure out what's best for your table.  I'll focus on the options of the setting neutral.

This is what you'll see when you click the link, the name and the random seed will change every time you open, but the options are the same.

Dungeon Name: Randomly Generated if you want to use it, that's fine, or create your own.  If you use the back button after generating your dungeon the name stays, if you reload the page it'll change so keep that in mind.

Dungeon Level: Defaults at 1, a label at the top of the page when you construct the dungeon. Sets difficulty if using the Basic details option (see below)

Details: Here there are two options on the general generator, None and Basic.  Basic will fill your dungeon with monsters set to the Dungeon Level you had set.

Dungeon Motif: On the General Generator this option is unchanging.

Random Seed: A series of numbers that will randomly load, or input your own.  This draws on the code of the generator to create your dungeon, and I have 0 clue what the numbers do, but I like to scramble them.

Map Style: An aesthetic choice on how you final map looks.  Many different styles to choose what's best for your aesthetic.

Grid: Squares, Hex, None... however you want your dungeon to look.  I stick to the standard squares typically.

Dungeon Layout: 10 different shapes of dungeon for you to experiment with.  Find the right shape or randomly roll a D10 and go from there.

Dungeon Size: This is where things can get ridiculous and if you're using the basic details. Can cause your dungeon to take a while to load and process.  Tiny to Colossal (even custom) can net a few rooms for a building/ hideout... to a massive complex with hundreds of room to fill.

Peripheral Egress?: Do you want to see a way into the dungeon from the edge of the map? Yes, no, many, tiling. 

Stairs?: Do you want stairs in your dungeon? Yes, no, many.  Here's where it gets a bit dodgy... there's no symmetry to multi floored dungeons when you generate them, there's no option for up only, or down only.  So here's where you as the GM have to figure out how you want to explain that.

Room Layout: From Sparse, Scattered, Dense, Symmetrical, and Complex, this will saturate your dungeon with rooms, Complex giving you the most odd shaped rooms.

Room Size: Just that... how big your rooms are going to be.  If you're planning on stocking a big monster, don't choose small rooms.  This will also generate more or less rooms when combined with the size of your dungeon.  A Small Dungeon size with gargantuan rooms, will have less rooms than a Small Dungeon with small rooms.

Doors: Yes options about doors! Do you want them? if so should they be locked, trapped, secret?  Depending on the option it will generate a spread of various doors throughout your dungeon

Corridors: How do you want your hallways in three options, Labyrinth, Errant, or Straight. 

Remove Deadends? None, Some, or All... the options for your hallways to lead to nothing.

Construct: The button that builds the buttons with the options selected.

Random: This button will randomize all of the options below Dungeon Motiff

Preview Image: Gives you an idea of how the dungeon will look once constructed, will change as you change the options.

So what's it look like when you construct?



What you are seeing is the exact options I had listed in the first screen shot.  This is the Print Map version which will download a PNG file of the map.  You can see the various doors, but on the print map there is no Door key, so make sure you make notes. If you select the Player's Map version it will remove Secret Doors from their view.

TSV map is a .TXT that shows the dungeon as a text variation that frankly makes my head hurt.



There you have it folks... a fully formed free dungeon generation resource for your table.

Next Week I'll look at another feature of this great resource, but until then, feel free to poke around.  

RAoN is not affiliated with Donjon.bin.sh and has received no compensation for this review.
All pages of Donjon.bin.sh are covered as follows code Copyright © 2009-2019 drow 

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